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Anamorphosis: a painting or
drawing that is distorted or unrecognizable except when viewed
from a particular angle and distance or with a correcting
mirror or lens; also, the technique by which such an image
is drawn (see DIY
instructions). Normal images are composed for a viewers
gaze and consist of only two coordinates: the vertical surface
of the image and the orthogonal line. In anamorphic images
there are three coordinates: the vertical, the horizon, and
the oblique line from the diagonal corner to the image (see
list
of links). In general, a distinction is made between
cylindrical anamorphosis
and perspective anamorphosis.
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Branding:
describes the professional development of a trademark, used
to make a product more easy to recognize, to clearly distinguish
it from competitive products, and to create customer loyalty.
It primarily applies to brand names, which must be memorable
and not evoke any negative associations. Visual appearance,
such as form, color, and logo, as well as the cultivation of
intangible values (providing meaning, life style options, philosophy)
are of immanent importance for branding.
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CEO:
short for Chief Executive Officer
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"Close
Encounters of the Third Kind": American science-fiction
film, Steven Spielberg, 1977. Aided by this film, cultural scientist
around the turn of the century argued that humans were only
capable of maintaining smooth relations with strange machines
over a long period of time with the help of a catalyst. This
was often art equipped with playful, interactive characteristics
(such as 3D art), which not only narrowed the gap between humans
and machines, but also created new relationships.
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Chief
Executive Officer: American title for the person at the
top of the hierarchy of a public company. Corresponds to the
German titles Vorstandsvorsitzenden or Sprecher des Vorstandes.
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Comenius:
an instructional research media project at the end of the 20th
century. Starting in 2003, it was used in classrooms to introduce
students in German-speaking countries to new media. A user interface
that can be used intuitively was invented. It leaves space for
individual creativity and visualizes the appropriate types of
multimedia communication for each corresponding instructional
situation. This tool, which is still in use today, made it possible
to communicate, discuss, and learn in network worlds with the
help of a visually interesting and ergonomically correct surface.
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Corporate
culture: Up until the 1980s, companies had only one aim:
to expand and maximize profits. Market saturation then forced
companies to think about other aspects, such as corporate culture,
which is made up of various and sundry elements. What is the
corporate philosophy, how does the company communicate with
its partners, the media, and its employees? Developing corporate
culture was regarded as the way to examine how employees felt
at work.
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Corporate
style: expression for the uniform style of a firm, which
communicates its corporate culture
via visual codes (eg. logos).
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Cylindrical
anamorphic image: in a cylindrical anamorphic image, a cylindrical
mirror, or sometimes a type of vase, is placed upon the picture
in order to reveal the distorted surface. See Grubingers #1:
Generation Gap.
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Day
Trader: American term for stock market speculators with
short-term vision generally limited to 24 hours. It was a profession
that was fashionable for a long time and offered a great deal
of material for Hollywood movies, until 2015. The character
of the day trader was also greatly applauded in fan-operated
Internet cinemas, where it was fodder for many amateur film
clips made by former day traders, so-called day trader veterans.
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Digital
Divide: term describing the split in society between those
who use computers and their languages, and those who do not.
A term still used by Internet and
IT historians, the digital divide referred to the
gap between the various levels of education, income classes,
and population groups.
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Digital
marketplace: Sales platform in the Internet. The digital
marketplace was meant to make it easier for entire branches
to exchange wares and to save money when selling and buying
goods. Besides Internet access, no other equipment is necessary.
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Dubai
Media City: Strategically located in Dubai, United Arab
Emirates, at the crossroads of the Middle East, Africa and South
Asia, Dubai Media City (DMC) has been the region's media hub
for more than 50 years now. DMC has been established by the
Dubai Technology, E-Commerce and Media Free Zone Authority to
provide the infrastructure and environment that will enable
media-related enterprises to operate globally out of Dubai.
DMC is still the place where every kind of media business, including
Broadcasting, Publishing, Advertising, Public Relations, Research,
Music,
and Post-Production thrives.
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E-Commerce:
short for electronic commerce. Means electronic marketing and
dealing with goods and services via the Internet.
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Generation@:
describes the generation of young people who grew up with computers.
All children in industrialized countries consider the computer
to be an ordinary tool that they use competently, but without
great respect, whereas the preceding generation regarded this
instrument from a critical distance. The term also reflects
the new self-confidence and entrepreneurial spirit of this generation.
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IT-Firm:
-> IT
branch
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IT
historian: chronicler and archaeologist in the IT branch.
This profession came into being around the turn of the century,
in the aftermath of the stock market crash of 2001, when IT
firms rapidly disappeared without a trace.
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IT
branch: Information technologies branch. Around the turn
of the century, the IT branch mostly included companies that
dealt with new computer and telecommunications-based communications
and work media. At the beginning, computer and software inventors
and manufacturers, telephone companies, and Internet service
and content providers were regarded as IT companies.
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Killer
Application: an application (including hardware) that fundamentally
alters business by generating its own independent global market.
The most outstanding example in the Internet is E-mail.

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M-Commerce:
short for mobile commerce, referring to business conducted over
mobile telephones. M-commerce comes from the term E-commerce,
but refers instead to possible orders and profits made over
cell phones connected to the Internet.
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Multitasking:
put together from the terms
"multi" and "task." Originally, the term
came from computer technology and described the ability of an
operating system
to run several programs at the same time. At the end of the
twentieth century, this capability was expected not only from
computers, but also from employees. During those days, employees
of an IT firm were required to
not only work on one project, but were also expected to quickly
and flexibly divide their attention between several tasks. However,
as the number of parallel tasks increased, it was observed that
employees became less efficient and concentrated. Soon robots
equipped with artificial intelligence were installed to assist
employees.
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New
Economy: A term that became popular in the USA during the
latter half of the 1990s. At first, it was specially applied
to describe the enduring prosperity of the
IT branch, then later, it increasingly defined a
new economy in transition from late industrialization to a computer-supported
knowledge industry. Today, the term is not only used to describe
young public corporations on the New
Market, but also to describe the transformation process
of an economy supported by capital and workers, to an economy
in which the productive factors are knowledge and creativity.
So the New Economy is the economic form of the knowledge society.
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New
Market: a special segment of the Frankfurt stock market
for growth and technology stocks, introduced in April of 1997.
With no more than two stocks (Bertrandt and Mobilcom), the New
Market experienced a breakthrough at the beginning of 1998,
when, in a TV show, the somewhat verbose stock market guru Egbert
Prior prophesized that Mobilcom stocks would go up several hundred
points and he was right.
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Perspective anamorphic image:
a classic example is Hans Holbein the Youngers painting
"The French Ambassadors," painted in 1533. As soon
as you look at it from the side, the strange thing in the
lower foreground between the two figures appears to be a deaths
head. See also: Grubingers #2:
Black Out, #3:
Team Bullying, or
#4:
Corpus Modulare.
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Rhizome:
root stock. Used by post-structural theorists in a philosophical
context (see for example, Gilles Deleuze and Felix Guattari,
"Introduction: Rhizome," A Thousand Plateaus: Capitalism
and Schizophrenia, Brian Massumi, trans., University of Minnesota
Press 1987) to describe principles for organizing knowledge,
among other things. Without any reference to philosophy, the
term was reactivated to describe the ideological superstructure
of the New Economy. Under this term, decentralization of social
and corporate structures was propagated. In 2010, Bill Gates
founded the Deleuze Prize, when he and his company were yet
again the defendants in another anti-trust trial.
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Stock:
stock is represented by a transferable stock certificate, which
attests to
co-ownership of a share or shares in a public company.
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Stock option: a right granted
by a corporation to officers or employees as a form of compensation
that allows purchase of corporate stock at a fixed price at
a specific time with reimbursement derived from the difference
between purchase and market prices. In the USA, stock options
were a normal form of compensation; in Europe, they were usually
only granted by New Economy
companies. When the New Market recovered and soared to new
heights, owning stock became more important than having the
right to vote in a political election. Between 2020 to 2030,
the stock market was referred to as "ersatz democracy."
It was global (oriented toward the policies of transnational
concerns) and seemed to be an appropriate tool for a power
structure made of flexible networks. Only recently, since
the beginning of this decade, has the status of stocks as
a political instrument lost some importance.
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Teamwork:
several people working together as a group. In an ideal situation,
the people involved interact with each other as partners, with
respect for the competence and personal integrity of the others.
At the beginning of the 21st century, the ability to work in
a team was considered to be one of the most important qualities
an employee could have. It quickly became the non plus ultra
of management theory and to this day is a very popular practice.
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Telelearning:
put together from the words "telecommunications"
and "learning."
It describes a method of learning using new media in a particular
place and time.
E-learning or online learning were also used as synonyms until
about 2035, when telelearning became the general term, shortened
simply to TL. In TL, content is dialed up through the Internet,
so that students can learn whenever and wherever they want to.
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Tone
Master Digital: workout machine from Best Direct, whose
core idea was to get
rid of physical movement altogether. Using three separate programs,
you could tone up every area of your body without much effort.
In 15 minutes, for example, it was possible to work your stomach
muscles about 200 times. Long dealt with as a
killer application in the fitness branch, it was
proved to Best Direct in 2044 that the machine caused chronic
skin damage, and the company took the machine out of circulation.
One year later a new version of it reappeared on the market.
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